| # |
Episode |
|
Rating |
| 101 |
Training Day
Spin shows up for his first day as a rookie at the FCPD, but nothing goes according to plan. Lance wants to keep Spin doing menial tasks but when the Flip City Bank is robbed, Spin decides to leave the pencil pushing to his geeky lieutenant and takes matters into his own hands! Spin tracks the bad guys to their hideout and discovers a sinister spider-like character named Vertex who is plotting to take over Flip City! After a narrow escape, Spin attempts to convince Captain Pounder that there's a spider on the loose but is silenced by an irate Pounder. Pounder denies there are any such things as spiders and forbids any police action against Vertex. Spin is determined to prove his Captain wrong.
Time: 22:42
|
Training Day |
    |
| 102 |
Breakpoint
Spin continues his training as a new Kei'zatsu recruit under the watchful eye of Captain Pounder. However, it's not until Pounder finds himself in peril at the hands of Manx, Macro and Botch that Spin truly understands what being a Kei'zatsu is all about! Spin's heroics help save his Captain, but he's unable to stop the evil Vertex from learning about the Dymex Key; a secret weapon that can disable The Hub and in turn take down Flip City!
Time: 22:44
|
Breakpoint |
    |
| 103 |
Wipeout
Captain Pounder decides to test Spin's ability in following orders and assigns Spin to deliver a top secret package to Mayor Aria. The easy assignment gets complicated when Spin and Tinny have a run in with the notorious Manx. All three end up trapped on the Safety Net and their only way out is to work together! Manx of course betrays our hero, and leaves Spin and his young buddy Tinny stranded. Thankfully, Spin's quick wits kick into gear and he's able to devise a rescue plan that gets them back on the Trax and rolling. They deliver the package with no time to spare, but quickly learn its contents weren't quite what they expected.
Time: 22:59
|
Wipeout |
    |
| 104 |
Scorched
Pounder asks Penny to further Spin's training; finally he's given the opportunity to suit up with a badge and siren! While Spin is learning the dos and don'ts of Kei'zatsu gear, Vertex's minions attack the FCPD using a new weapon that freezes bots in mid transformation; the city is left defenseless! Spin and Penny have to work together to stop the bad guys and unfreeze their friends before they get stuck too.
Time: 23:02
|
Scorched |
    |
| 105 |
The Koto Protocol
Lance is injured at the tail end of a high-speed pursuit and needs to be brought to the Hub for repairs. Penny resists bringing him there, and Spin soon finds why ...and the REAL reason she became a Kei'zatsu! It seems her "falling out" with Chief Surgeon Koto was worse than she let on. With time running out before Manx and Botch finish their raid on the Flip City Mint, Spin has to juggle two vital priorities at once... unless he can convince Penny and Koto to work together!
Time: 22:42
|
The Koto Protocol |
    |
| 106 |
Inside Outside Upside Down
Vertex adds a new player to his henchbot crew "Phaze" and tells his new team there's something that he wants from Pengi Park. He gives Phaze a set of electro magnets, and orders the henchbots to rip apart Pengi until the items he seeks is found. Manx starts to wonder if Phaze has a few screws loose when he super-charges the entire park, so that everyone --- good and bad --- are stuck inside. Luckily for Flip City, Spin is one of them and quickly devises a plan that defies the law of physicsâ?¦and also involves one very large power suit!
Time: 22:56
|
Inside Outside Upside Down |
    |
| 107 |
House Call
Spin suffers a sudden burst of uncontrollable speed after receiving an odd message on his HUD, and is rushed to the Hub to be checked out by Chief Surgeon Koto. We quickly find out that Koto's not the only one who's curious about Spin's new found power, as Manx is sent after him to investigate. In the middle of all this Tinny gets knocked off that trax and badly hurt. Only Spin's new found speed can save his little buddy.if Spin could figure out how to activate it.
Time: 22:58
|
House Call |
    |
| 108 |
Crontab Trouble
Spin's rough day goes from bad to worse when he realizes his whole life is stuck in a loop, repeating the same four minutes over and over again! Can he figure out how to un-stick time, or will he be forced to relive this nightmare forever? Thankfully Spin discovers the root of his problem... Vertex's newest recruit "Reboot" has a time shifting device he's trying to connect to the Hub! Spin has to problem solve his way through the variations of those four minutes to stop Reboot and get things back on track!
Time: 22:57
|
Crontab Trouble |
    |
| 109 |
Two Left Feet
Oddball has a problem. He woke up with two left feet, which means two things: first, he's missing a right leg; and second, someone ELSE is missing a left leg! As Spin and Tinny help him retrace his steps throughout the city, they quickly discover it's all a sinister Vertex plan - his minions are making a Frankenbot! The Frankenbot equipped with a 'power siphon' has its sights set on infiltrating the FCPD with one goal in mind. To blow it up!
Time: 22:58
|
Two Left Feet |
    |
| 110 |
The Do Right Module
Mayor Aria believes a new era in law and order is dawning and orders the Kei'zatsu to install a new chip called the Do Right Module. Spin soon discovers the chips cause more problems than they solve when he canâ??t make himself break the speed limit to catch bad guys anymore! Thankfully for Flip City, our quick witted hero finds a new way to "spin" into action and save the day.
Time: 22:56
|
The Do Right Module |
    |
| 111 |
#044
Spin and Lance are assigned guard duty at Octo's construction site but quickly discover the job is not as dull as first expected. Octo can't figure out why his Zurasho tribe is fighting amongst themselves without rhyme or reason. Spin, Lance, and Octo try settling the Zurasho down only to end up in an acrobatic death defying chase that leads them inside one of the newly built condos. Once inside, it's not long before our heroes discover they're trapped in a crazy house, filled with booby trapped rooms in a condo created by Vertex's "mind controlled" workers to trap and annihilate the leaders of Flip City.
Time: 22:40
|
#044 |
    |
Rollbots
Welcome to Flip City, home of the RollBots. Armed with specialized BotMods, these remarkable 'bots can retract their limbs, curl up into a ball and roll like mad! It's a twisted roller-coaster world with 11 different rollbot tribes that keep the city rolling. Join Spin - the only 'bot without a tribe - and the members of the FCPD, as they battle the evil Vertex and his henchbots. Get ready for a high speed roll down the trax!